AI Insights · Timothy · July 2022
Top Down Games on Android in Venezuela: Q2 2022 Performance
Discover the performance of the top 5 top-down games on Android in Venezuela during Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, top-down games on Android in Venezuela saw varying performance metrics. Here’s a detailed look at the top 5 games: Clash Royale, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Brawl Stars, and Parchisi STAR Online.
Clash Royale
During Q2 2022, weekly revenue for Clash Royale fluctuated, peaking at around $860 in early April and experiencing a low of approximately $243 in late June. Weekly downloads showed a downward trend initially, starting from 21.2K at the end of March and dropping to 6.5K in mid-June, before a slight recovery to 8.6K by the end of the quarter. Active users also saw a gradual decline from 290.5K to 234.6K over the same period.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang had consistent weekly revenue, ranging between $235 and $437, with a peak in late April. Downloads started at 2.3K, grew steadily to 4.5K by late April, and eventually reached 3.7K by the end of June. Active users fluctuated but saw an overall decline from 101.8K in late March to 94.9K by the end of the quarter.
League of Legends: Wild Rift
For League of Legends: Wild Rift, weekly revenue remained relatively stable, hovering around the $200-$400 range. Downloads increased from 757 at the end of March to a peak of 1.3K in mid-May, stabilizing around 1K by the end of June. Active users increased from 8.2K to 9.3K over the quarter, indicating a growing user base.
Brawl Stars
Brawl Stars experienced a peak in weekly revenue of approximately $465 in early May, but this dropped to around $134 by late June. Downloads showed an upward trend, starting at 2.7K in late March and reaching 3.9K by the end of June. Active users saw minor fluctuations, beginning at 81.2K and ending the quarter at 83.6K.
Parchisi STAR Online
Parchisi STAR Online had a steady weekly revenue, peaking at $258 in late March and seeing a low of $128 in early May. Downloads fluctuated but showed a general increase from 10.2K to 16.4K by the end of June. Active users also increased from 152.2K in late March to 172.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.